Machine Learning with TensorFlow/Scikit and Automation (n8n, MCP)
MEAN Stack, Flutter, Socket.IO, ThreeJS, PhaserJS, Unity 3D and many others!
With 15+ years in software development, I build robust and well-designed systems.
Having led a development studio and a VR-focused company, I learned that successful projects are not driven by technology alone but by a deep understanding of real client needs combined with solid technical execution.
I've worked with clients such as Freelance.com, Swiss Institute of Bioinformatics (SIB), Ymagis, Sephora, Rolls Royce, Histoire d'Or, and VeryGames, delivering reliable, adaptable solutions that turn ideas into production-ready products.
Today, I continue this work as a freelancer, providing remote development and consulting services focused on clarity, quality, and long-term value.
I support you from the idea to the full completion of your project, while also being able to manage a development team agilely. I know how to leverage A.I. and automation to speed up the development process.
Full-spectrum development services from AI/ML systems to production-ready applications
Advanced ML models using TensorFlow, Keras, and Scikit-Learn. Regression, reinforcement learning, and intelligent automation solutions.
Workflow automation with n8n, MCP server/client implementations with LLMs, fal.ai and wavespeed integration.
Robust backend systems with NodeJS, Express, MongoDB/Supabase, Socket.IO with Redis, and payment integrations.
Cross-platform apps using Flutter for Android, iOS, and Web with AI integration and advanced media processing.
2D/3D game development with Phaser JS, Unity 3D, and Three JS. Multiplayer systems and interactive experiences integrated with AI.
Cloud infrastructure with AWS (EC2, LB, ASG), OVH API, CI/CD pipelines with Bitbucket integration.
Selected projects showcasing machine learning, automation, and full-stack development
VeryGames is the largest Game Server Provider in France. Implemented NodeJS RESTful API with LLM integration for internationalized support and MCP Server for server management + supervised learning for installation time prediction.
I patented and developed the Onirix Virtual Reality Swivel Chair with an integrated VR headset (hardware and software), enabling end users (in public venues) to experience smooth VR with high-end graphics. Partnership with Cannes Film Festival and Ymagis.
Fully automated video generation system using GPT for ideas, scenario and dialog generation, n8n, fal.ai and custom endpoints, Wavespeed (seedance-v1-pro-t2v-480p) and ElevenLabs API. Google Drive for storage. Auto publish (YouTube, TikTok).
Multiplayer stick-figure fighting game on Steam with over 2 million unique players released in 2016. The sequel, Stickforge, is a sandbox game with modding support, released in 2025. Built with Phaser JS and SocketIO.
Flutter web application mapping UFO sightings, aggregating multiple spatial data sources with advanced filtering and visualization.
Educational game for the Swiss Institute of Bioinformatics (SIB) teaching genetics concepts through interactive gameplay. Available on Android and iOS.
Experimental POC mobile application leveraging Google Mediapipe/Selfie Segmentation for vision AI-powered acting/karaoke experiences. Built with Flutter for Android and iOS.
I have worked on many projects, from small to large, from simple to complex, for many customers around the world. Ex: Chrome Extension/CV extractor for Freelancer.com, 3D motor POC for Rolls Royce, Extreme Luging 3D and Androplane games, ...
More projects and case studies available upon request during consultation.
Noldo comes from Tolkien's Noldor: elves craftsmen obsessed with knowledge,
precision, and execution.
And that's the point: the idea is to craft systems that work, scale, and last.
Contact me if you
are interested!
Available for consulting, long-term contracts, and focused collaborations.
Email: yohan@noldo.fr
Discord: ultdx
French (native) · English